Mar5 Written by:Boldo
3/5/2008 2:34 PM
With the release of the vampire counts I think that magic at tournaments is entering a binary phase. Either you go huge or go home. The Vampires introduce another army that will consistently field 12 or so dice effective casting power, joining Tomb Kings, Chaos, High Elves, and Lizardman. To counter this players will need to take more magic defense. This will drive the 2 level 2 mage armies off the table, as they will never cast. Further it will tilt tournament play towards those armies with easy dispel dice further narrowing the army selections. It may also chase the Tomb Kings off the field as they fair very poorly against 8 dispel dice unless htey take a high liche priest. I wonder if this was even thought about by the braintrust as Games Workshop?
Tags: 2 comments so far...
Re: Magic at Tournaments
Etherial + Magic = death for gobbies. The only way to really have enough dispell to counter 12 casting is to cut in have a fightly lord and non-casting hero - making etherial troops nigh invincible against orcs and goblins who already have a huge disadvantage against fear causing armies. GW really needs to consider adding options to older armies when putting a new book in place or even put in automatic additions for certain combinations (Orcs get two dispell scrolls when facing a VC army with 10+ casting dice, for example). They should also consider putting point limits on casting dice similar to unit and characters.
By Brian Moyer on
4/14/2008 1:55 PM
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Re: Magic at Tournaments
Balance in not what GW is going for and O&G is going to be a tournament dead for quite a while. Magic is not really the problem, fear is. As such some armies are just worthless and the magic problems only make it worse.
By Boldo on
8/15/2008 6:53 PM
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