Tuesday, August 19, 2008
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May13

Written by:Boldo
5/13/2008 1:24 PM

Well after long last I finally got a Deamons of Chaos book into my hands and it is some good.  In general the demons are a little worse but much cheaper.  They also do not pop as in the last edition which is a huge bonus even if the leadership of all deamons is down.  So it is pretty much in line with the power creap they have been doing but then I got a bit disappointed as they have really thrown out the themed army list.  Demonic powers are so limited as to be mild in the combo department and the armies are geared to be very character heavy.  Sure the lords can be played as cut down versions for only 450pts but the heros will clock in at 150 each so you are now already at 600pts, and this could just as easily be 900pts.  Further some of the deamon choice seem underpowered like  the deamonettes are bad and the horrors are some of the worst designed rules ever (they get insufficient dice to cast their spell) only nurgle seems to do well in the troops department.  They have changed magic quite a bit Tzeentch spells are better but hard to cast and Slaanesh is interested but much worse than before.  Nurgle is the real winner here and that seems to be a theme of the list as every other unit is worse for the same cost as nurgle. 

 

Overall it is much better than the Hordes of Chaos deamons and a bit better than the storm of chaos but not as awesome as the hype has worked them up into.

 

 

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2 comments so far...

Re: Deamons of Chaos Review

Playing Nurgle my greatest disappointment is that I now have no cavalry, no chariot and the book suggests I round out my list with other daemons! I'm glad I didn't buy those $100+ kits that GW was selling when the last daemonic legion was out for the cav models. I fooled around with a few different list and the army seems underpowered. I can tweak the character points to make magic stronger, but then I'm at 900 pts for 2 characters (and the herald with lvl 1 magic, palanquin, staff, and battle standard is a 290 pt character with 2 wounds (ouch). Played more vanilla I put out a list with:
Name Number pts Musician Banner items pts items total
Plaugebearers 17 12 6 12 222
Plaugebearers 17 12 6 12 222
Plaugebearers 21 12 6 12 270
Plaugebearers 21 12 6 12 270
Plaugebearers 21 12 6 12 270
GUO 1 450 lvl 3 wiz, slime, mucus 120 570
herald 1 115 palanaquin, banner 75 190
furies 7 12 84
nurglings 4 35 140

This gives the army 5 cast, 4 dispel and . . . lots of vanilla infantry at ws3 and no cloud of flies are not the invincible plaguebearers of yesteryear. The army lacks the real greater demon smack as well. At 4 attacks the GUO will lose combats by 2-3 almost inevitably. I'll have to fool around with some other lists, but it looks like I need to paint almost 40 more bearers before I do. I can always use my cav or chariot for a diorama I suppose.

By Chiefarmorer on  6/19/2008 11:14 PM

Re: Deamons of Chaos Review

Just because there are no other nurgle demon is no reason not to play them. You can always take a unit and make it nurgly. For example the flamers could be plague bearers bent over and spraying out the butt. Screamers coulf be pooping birds, and fiends or slaanesh could be boated whores. This allows the orther units and gives you an awesome modeling opportunity.

By Boldo on  6/19/2008 11:18 PM

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