Monday, February 06, 2012
Hours and Location

891 Monroe Avenue
Rochester, NY 14620
(585) 271-3880
boldos@frontiernet.net

Sunday: Noon-7PM
Monday: 2PM-10PM
Tuesday: 9AM-10PM
Wednesday: 2PM-10PM
Thursday: 11AM-10PM
Friday: 2PM-10PM
Saturday: Noon-10PM
Gaming Leagues at Boldos
Monday

Magic Casual Night 7pm bring your commander deck

 

Tuesday

Retiree Board Games 10am- 5pm

Warhammer 40k 6pm

 

Wednesday  
Thursday Warhammer Fantasy and Warhammer Ancients
Friday

Board Game Friday

Friday Night Magic  Booster Draft 7pm

Saturday

Board Games 1pm

Sunday Warhammer 40K and Fantasy
Quick Links


MtG Dark Ascension
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Wizards of the Coast is releasing its newest set for Magic: the Gathering and it is Dark Ascension

Boldo's Armory is proud to host both pre-release and release tournaments

Saturday January 28 10am at Boldo's Armory Pre-release Tournament for only $20

Sunday January 29 10am at RIT student Union Pre-release Tournament for only $25

Saturday February 4th 10am at Boldo's Armory Release Tournmanet for only $20

Sunday February 5th 10am at RIT Release Tournament for only $25

Do not miss the best deal in magic tournaments and your chance to get the newest set.

Packs go on sale February 3 for only $3.34 a pack.

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Conventions for spring 2012
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Looking for  Convention to go to this spring look no farther

Tournament Day January 21 at RIT (MtG, warhammer 40k and board games)

Running Gagg February 3 -5 at SUNY Geneseo (warhammer, MtG, RPG, and board games

www.coldwars.org/ March 8-11 at Lancaster PA (historical miniature games)

www.simcon.org/ March 30 to April 1 at University of Rochester

UBcon  April 13-15 at SUNY Buffalo Amherst campus (MtG, RPG, miniatures, boardgames, anime, and costume)

 

 

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January Leagues
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Starting in January we will be having a 40k League on Tuesday and a Fantasy League on Thursday each league will be $20.

The 40 k league will not use the standard force org charts and armies will be 1500pts.  Players will be limited to 6 troop choices, 1 HQ and 1 either elite, heavy or fast attack.  Players will also get to roll three times on the following chart to generate planets each of which will allow one of the following items

2-3 HQ or Transport                               7  Transport

4 Heavy support                                     8 Heavy support

5 Elite                                                       9 Elite

6 Attack                                                   10 Fast attack

             11-12 Add 2d6 times 10 points to your point total

 Each game players will roll for one more planet and then ante up one planet each With winner getting first choice. 

The fantasy league will be a winds of magic league where each week the winds of magic will change depending upon results.  Armies will be 2400pts and much choose 3 schools of magic to represent.  Results will be posted.

Games start at 6pm and I hope to see you all at for the Winter Fantasy league.

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Friday Night Magic
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Boldo's is host Friday Night Magic once more.

Every Friday at 7pm

Only

$12!!!!

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Boldo's Armor

Looking for the perfect helm?  Custom gauntlets to match the plate you picked up in Wales?  In addition to all the games Boldo's is a full fledged armory.  All pieces are custom made to each users needs, including styles, decoration, weight considerations plus anything else that will make your armor a perfect match.  Take a look at the gallery to review a small selection of the pieces I have crafted.



Recent Blogs
Jul1

Written by:Boldo
7/1/2010 9:24 AM

Games Workshop is about to release 8th Ed fantasy and it is a serious attempt to fix all the problems of Warhammer.  In 7th ed games were dominated by character heavy points denial armies with lots of magic and big creatures.  Fear was over powered and frenzy was still written poorly.  Fliers had a different set of movement rules than everyone else and skirmishers had another different set on top of that.  Well the good news is that all this is fixed. Armies now all follow a similar set of rules and many special rules were rewritten to have one universal application.  Further they made a interesting difference between elite troops and cheap troops by adding a steadfast rule which allows a unit with more ranks than another to be stubborn.  They also encouraged wide units by offering extra attacks.   They even allow shooters to form up in two ranks and shoot for full effect.  

Unfortunately one of the other problems with 7th Ed was that good players tended to win and GW also decided to try to fix this as well. In the effort to do this they removed all guessing and allow players to measure everything any time.  They increased the number of models that fight by a rank and shortened the board by requiring all units be 1" apart even from their friends.  Then the made charging a random number and made failed chargers barely move.  Line of sight was reduced to true line of sight, encouraging stupid modeling, and almost all terrain no longer blocks line of sight.  By making big units stubborn they removed the many flanking advantages, and if an unengaged unit is flanked it can just reform after a round of combat.  Finally they simplified the cumbersome victory conditions.

Well all is not lost.  Though most of the play that has evolved in the last 12 years no longer applies there are some avenues for good play.  They have added a lot of reform opportunities and given some real reason not to pursue.  They also have made charge redirection easier and there is lots of play to large stubborn units.  Finally there is lots of play with both multiple charges and disposable units so players will have some new themes to work with.  But be prepared for a simpler game which still has lots of rule glitches.

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Local Events

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2/7/2012 4:00 PMMagic group play

Magic the Gathering for kids in a fun group play environment

2/8/2012 3:00 PMNovice Warhammer Day

Warhammer play and paint day geared for kids and younbger players

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