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Da Boyz Spring Fantasy Tournament
Brought to you by Da Boyzs with Simcon and Boldo's Armory

When: March 30 to April 1
Where: Douglas Hall at University of Rochester
Cost $30
Fantasy is a 2250 pt tournament
Space is limited to the first 50 fantasy Players. There will be prizes for Best Painting, Best sportsmanship, Best Opponent, Best General, and Overall.
See Sample fantasy Scenarios
See hotel and motels in the area

Rules
o All rulings of the judge are final.
o You must use the same army list for each game.
o While painting will be scored and opponents will apprieciate painted armies it is not required to play in the tournament ot have a painted army.
o You must conduct yourself in a manner that will not bring the hobby into disrepute. Conduct yourself as you would have your opponents conduct themselves.
o All selections in your army must be from the most current codex or army book. Special characters, or other items are only legal if they are chapter approved or otherwise official. Any items which require opponents approval are prohibited. All forge world vehicles are legal only if there are rules for them from Games Workshop.
o The total score will be out of 250pts. Painting, sportsmanship, and composition with be worth 50pts each. The battle score from winning games will be worth 100pts.
o What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Army list choices whose models aren't available must be converted. If a reasonable person familiar with the game can not identify what your conversion is then do not use it. We dont want you showing up with something you cant use!
o New Codexes or Army books - When a new Codex or Army book is published, you must use it if it comes out 1 month or more prior to the tournament. If the book comes out less than 1 month before the tournament, you can use either the new book or the exsiting book.
o You must bring 3 objectives (should be based o 50mm or less) and 3 messengers (should be based on 40mm bases or less preferably 20 or 25).
o You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
o All cocked dice must be rerolled.
Specific Fantasy Rules

o Seventh edition rules will be used for this tournament.
o Players will score 15pts for a win, 10 pts for a draw and 5 pts for a loss. Players may score one additional battle pt for each of the following conditions if they meet it:
Killing the enemy general not running him off the table or running him down.
Having a Battle Standard at the end of the game yours or your opponents.
Having a unit in the enemy deployment zone at the end of the game.
Destroying the opponents most expensive unit, not counting characters.
Having the most unit strength of models within 6" of the center of the board.
o Your army must be no more than 2250 pts.
o Your army may not be constructed using a list from Lustria, or the Storm of Chaos book; nor can you use any appendix list, citadel journal list, or Warhammer chronicles lists.
o Regiments of renown are usable in a Dogs of war army only. Regular dogs of war units are usable in any army that allows them.
o Rhinox riders are usable only in the Ogre army.
o Allied contigents are not allowed.
o Special Characters are allowed if they are named characters published in your army's official codex.
o A comp system will be used. We feel this should be viewed as a handicap as not all armies were created equal. Players should not be discourage if there army is not a perfect comp army as that is very hard and creates fairly poor armies. Armies will be scored using the following checklist. You receive 2 points for each item you check.
1 less than 25% characters
2 less than 15% characters
3 No Lord
4 Less than 11 casting or 7 dispel
5 less than 8 casting or 5 dispel
6 less than 6% magic items
7 3 infantry units of 2x minimum size not including missile armed infantry.
8 No terror causers
9 Has atleast 4 units with full command
10 No more than 2 skirmishing units not counting characters or warmachines
11 No more than 2 Cavalry units not counting characters
12 No more than 2 artillery choices
13 No more than 2 chariots
14 No more than 2 special choices
15 No more than 2 shooting units not counting artillery
16 No more than 1 flier
17 No more than 2 units of the same name
18 No more than 2 units not counting characters or artillery worth less than 100 points
19 No more than 3 units which can strike at S5 or greater on the turn they charge excluding characters and champions
20 Any of the last 10 questions which you failed to meet the requirements by more than double.
21 Two or fewer characters who can strike at S6 or greater on the charge.
22 More than 55% core
23 Fewer than 3 units less than 1.5x minimum size not counting units without option for more models.
24 Fewer than 11 possible deployments counting scouts
25 No more than 1 rare choices
Take a deduction of -2 for each of the following items in your army. steam tank
dragon
Staff of change
greater demon
Special Character
hellheart
banner of battle
second generation slaan
anvil of doom
rune of stromni redbeard
Banner of the lady of the lake
Power stone after the first book of arkhan
Dispel scroll or rune of spell breaking after the first
Huanchi's blessed totem
charm of the Jaguar warrior
Hail of doom arrow
Annoyance of Netlings
Icon of Rakaph

Qualifications:
o In all cases if the selection calls for choices then a selections which is two for one (Like dwarven bolt throwers) count as one choice. If the question askes for units, or does not specify, then each individual counts as a unit and they would count as two even if they are a two for one choice.
o Cavalry are all models mounted on a cavalry base except characters.
o For casting dice a bound item power level 3 counts as one, power level 4-6 counts as 2 and power level 7+ counts as 3. One use items do not count at all except dispel scrolls which count as one dispel dice. Tomb Princes count as 1 dice, Tomb priests count as 2 dice, a tomb king counts as 3 and a High tomb priest counts as 4. Spell like effects which can be dispelled count as bound items. Items which can generate dice are considered counted at their maximum possible benefit as long as they are not one use only.
o For the purpose of core percentage upgraded core units count as special choices if they were taken as core and rare choices if they were taken as special. For example choosen chaos knights count as special in a mortal chaos army, and orc biggems count as a special.
o Tomb king chariots count as a only half a chariot each unless they have a character in them.
o Shooting units do not count chariots, nor character with BS 4 or less with only one shot unless they qualify as artillery.
o Artillery are all items which no not roll to hit, use the artillery die, are S6 or greater, or can affect multiple models with one shot.
o Skirmishers are all models which skirmish including flying units and those that move like a character which are not monsters, but not characters.
o Fliers are by unit as long as they are mounted on 20 or 25mm bases. Models on 40mm bases count as half a model per base. Larger based fliers are done by model.
o Characters count in all categories unless otherwise exempted.


Boldo: Brother Boldo
Webmaster: Patrick Ludwig
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Last Modified on Wednesday, 21-Feb-2007 21:20:33 EST