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This army went 3-0 at a 10 person rogue trader tournament. It beat 2 lizardmen and an Orc army. Though quite fun to play it suffered on the sportsmanship because the rune of throwing and might which the general has was considered a bit cheezy by players who had lots of big tough creatures.


2000 Pts - Dwarfs Army

Unit Name ## Mv WS BS St To Wo In At Ld Sv US Cost

Dwarf Lord 1 3 7 4 4 5 3 4 4 10 X/2+ 1 230
General; Units within 12" may use General's
Leadership
Gromil Armour
Shield; +1Sv w/ handweapon in HtH
Runic Weapon Master Rune of Flight; Can throw at any target [75]
w/in 12". Target is autohit as if in CC.
Returns to wielder's hand.; Rune of Might;
Double Strength against To 5+.
Runic Armour Rune of Stone; +1 Armour Save. Exception to [5]
Rule of Pride.

Runesmith 1 3 5 4 4/6 4 2 2 2 9 X/3+ 1 137
Great Weapon; last in HtH unless charging,
Conflicts w/ shield
Gromil Armour; +1 dispel dice to the pool
Runic Talisman Master Rune of Balance; Takes one power die [50]
from opponent and adds to dispel pool.
Runic Armour Rune of Stone; +1 Armour Save. Exception to [5]
Rule of Pride.

Thane 1 3 6 4 4 4 2 3 3 9 X/3+ 1 93
Gromil Armour
Battle Standard; Units w/in 12" may re-roll
break tests
Runic Armour Rune of Stone; +1 Armour Save. Exception to [5]
Rule of Pride.

Dwarf Engineer 1 3 4 4 3/5 4 2 2 1 9 X/3+ 1 82
Great Weapon; last in HtH unless charging,
Conflicts w/ shield
Gromil Armour; Artillery Master: 2 range
guesses or reroll to hits. Extra Crewman: can
replace crew.
Runic Armour Rune of Stone; +1 Armour Save. Exception to [5]
Rule of Pride.

Dwarf Crossbows 15 3 4 3 3 4 1 2 1 9 6+ 15 180
Light Armour

Miners 15 3 4 3 3/5 4 1 2 1 9 5+ 15 198
Great Weapon; last in HtH unless charging,
Conflicts w/ shield
Heavy Armour
Standard; +1CR
Musician; +1CR if tied; +1 Ld in rally
attempts.; Underground Advance

Warriors 25 3 4 3 3 4 1 2 1 9 6/5+ 25 215
Light Armour
Shield; +1Sv w/ handweapon in HtH
Standard; +1CR
Musician; +1CR if tied; +1 Ld in rally
attempts.

Warriors 24 3 4 3 3/5 4 1 2 1 9 6+ 24 250
Great Weapon; last in HtH unless charging,
Conflicts w/ shield
Light Armour
Standard; +1CR
Musician; +1CR if tied; +1 Ld in rally
attempts.
Veteran 1 3 4 3 3/5 4 1 2 2 9 6+ 1 [10]

Warriors 14 3 4 3 3 4 1 2 1 9 6/4+ 14 160
Heavy Armour
Shield; +1Sv w/ handweapon in HtH
Standard; +1CR
Musician; +1CR if tied; +1 Ld in rally
attempts.
Veteran 1 3 4 3 3 4 1 2 2 9 6/4+ 1 [10]

* Hammerers 14 3 5 3 4/6 4 1 2 1 9 5/4+ 14 255
Usage Conflict
Stubborn with General
Great Weapon; last in HtH unless charging,
Conflicts w/ shield
Heavy Armour
Shield; +1Sv w/ handweapon in HtH
Standard; +1CR
Musician; +1CR if tied; +1 Ld in rally
attempts.
Gate Keeper 1 3 5 3 4/6 4 1 2 2 9 5/4+ 1 [12]

Bolt Thrower 1 - - - 6/7 7 3 - - - X 3 75
48", St6 D3 wounds;-1 S/rank
Engineering Runes Rune of Burning; Flaming Attacks; Rune of [30]
Penetrating; +1 Str
Crew 3 3 4 3 3 4 1 2 1 9 6+ - [0]
Light Armour

Organ Gun 1 - - - - 7 3 - - - X 3 125
Dwarf Misfire Chart; 18", Roll Art die: #S5
(-3 Sv) hits.
Crew 3 3 4 3 3 4 1 2 1 9 6+ - [0]
Light Armour
Dwarf Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this -
or next turn); 5-6 Cannot fire that turn.


Total Army Cost: 2000

Notes:
4 Dice in dispel pool, each Runesmith or Runelord adds another one.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.
May march within 8 inches of enemies.

Dispel Pool: 5


Validation Results:
Roster satisfies all enforced validation rules

Roster created with Army Builder
Copyright (c) 1998-2000 by Lone Wolf Development, Inc.


Boldo: Brother Boldo
Webmaster: Patrick Ludwig
Website Design: Roger Wink

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