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Rogue Trader Strategy Guide


Many players approach their first warhammer RTT as if they were just going to
play a few games with friends. They often have a great time as the combination
of new players, different senerios, and gaming excitment make it hard for a
player not to enjoy themselves. To do well though they need to approach the
game from a slightly different angle.

The two most importance difference between your friendly basement game and
a RTT are senerios and scoring. In a basement game you score the game and get
a winner and a loser. At the tournament the score of the game is nice but
irreleveant. The winner of a game gets 18 points and the loser 10. A reasonable
difference in game score between the best and the worst player is 24 points.
Meanwhile every player is also getting scored on painting, composition and
Sportsmanship. The difference in painting will be 17 points and in composition it
may be 20. Thus these are as important as playing the game. Further at the end
of each game the players add a battle modification to their score which can be as
mush as 3 points either way. The winner could score only 14 and the loser 13.
Most importantly the sportsmanship score is worth 60 points and is as important
as the battle results. There is no reason to ruin your sportsmanship to win
a game. Each opponent can cost you 16 points and even a little problem could
cost you 8 which is as many points as you are fighting for. Smile, laugh and
have a good time. Take a fair army and accept the results. Do not argue let the
judge solve problems you should just ask questions. Always remember this is
a game and you should be having a good time.

Sportsmanship aside, in order to do well you need to take the right army. A
good composition army has 5 core troop choices at 1.5 times minimum and two of
these are at 2.5 times minimum. It is more important to keep the rare and special
choices combined to 3 or less. For bonus points write a little paragraph about
your army (a history, where they came from, or some sort of reason they are
fighting). A good army will score 14 or better on this chart. If you have to
give up points somewhere do not do it with rares or specials. Every game there
are battle modifications of -1 if you have more characters, specials, and rares
combined than core choices. Over a three game tournament this is only 3 points
but combined with the 3 lost in composition it is not worth it.

As much fun as some things are in Warhammer it is important to construct your
army for the tournament you are playing. Warhammer senerios tend to give an
advantage to armies which are fast and large. One of the basic flaws of many
people play is they like lots of characters loaded down with magic. While this
is lots of fun it might not be the best idea for the controling board quarters,
or having the most models within six inches of a central hill. As a unit of
fifteen core troops will cost most armies 120 points or less it is probably
better to take these than the extra hero. When you play with friends you
usually know what army your opponent will have and without knowing it build
your army to deal with it. In a RTT you might face any foe. Your army should
be as varied as your race allows with the ability to deal with Bretonian Cavalry
as well as Saurus with spears and Elven Bowmen. Finally the three bonus points
are given for killing the enemy general, killing the most valuable character,
and getting a core unit in the opponent deployment zone. Your characters
should be built either to survive or kill opponets with saves of 1+ and a 4+
ward save. If your army is hard hitting, like chaos knights, it might not be
a bad idea to take a character designed to score the general and a fast core
cavalry unit.

Painting is a personal choice. It is more fun to play a fully painted army,
but not everyone has time or talent to paint an impressive array of troops.
Yet these are very easy points as everyone should be able to get the army
covered with a base coat, and then improved with a few highlights. Once
this is done base every model including the warmachines and chariots.
Photocopy some nice banners and volia you have a few good details and you
end up with a good solid average score.

Last there is the pub quiz. This is a test of knowledge no way neccessary
to the play of the game. It is a ten question open book quiz. Most of the
information you are looking for is in the grey fluff text of the rule book but
do not spend too much time search for any particular question as most people
are happy to score a 5 on this and there usually are five easy questions.

Even pack for the tournament is different than a friendly game. As you will
be playing 3 or more games it is good to bring a snack and/or a drink. Many
places may sell these but not all ventues are as well equiped. Remember to
bring your rulebook, armybooks, any releveant white dwarves, and your army.
Finally bring a good attitude as this will be the best warhammer you ever
played.

Have fun.


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