Boldo's Armory
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Clense Mission
  • Special Rules
    None
  • Setup
    Divide the board into quarters and roll to have one player pick a quarter.
    The other player starts by deploying a unit in the diagnol opposite quarter.
    No unit may be placed within 18 inches of an opponent and units must be deployed in the order of Heavy support first, followed by troops, then elites, then HQ, and finally fast attack.
  • Mission Objective
    The player who solely occupies the most table quarters with at least one unit at half strength or more wins.

  • Across Enemy Lines
  • Special Rules
    Players can use Deep strike and infiltrators scenario special rules
  • Setup
    Players take turns setting up in there deployement zone which is 12" in along on table side.
  • Mission Objective
    The player with the most squads of 5 of more models in the enemy deployment zone is the winner.

  • Eliminus Terminatus
  • Special Rules
    Players can use infiltrators and Victory Points scenario special rules
  • Setup
    Players take turns setting up in there deployement zone which is 18" in along on table side.
    No unit may be placed within 18 inches of an opponent and units must be deployed in the order of Heavy support first, followed by troops, then elites, then HQ, and finally fast attack.
  • Mission Objective
    Use standard victory points found on page 137 of the 40k rulebook. If the point difference is less than 200 points than the game is a draw.

  • Dawn Assault
  • Special Rules
    Deep Strike, Infiltrators, and the first turn is Night fight.
  • Setup
    Use Deployment A. No unit may deploy closer than 20" from an enemy unit.
    Infiltrators may not be placed within 18 inches of an opponent.
  • Mission Objective
    The player who solely occupies the most table quarters with at least one unit at half strength or more wins.

  • Feud Fight
  • Special Rules
    Infiltrators, random game length, and the enemy commander must end each movement phase closer to the enemy commander. If he can assault his rival he must and when he charges he ignores other enemy models to get to his target.
  • Setup
    Use deployment B; 12".
  • Mission Objective
    Use standard VP's except if an army commander kills his rival in close combat they receive and additional +150VP's.

  • Battle in the Eye of Terror
  • Special Rules
    Infiltrators, Deep Strike, victory points, and random game length.
    In additon at the start of a players movement phase they may remove any single friendly model and immediately redeploy it using the deep strike rules. Any model's whose base is not completely covered by the template is lost in the warp and considered destroyed.
  • Setup
    Use deployment C; 12".
  • Mission Objective
    Use standard VP's.

  • Trickle Down Theory
  • Special Rules
    Deep strike, victory points, and reserves.
  • Setup
    Use deployment B; 18". No unit may deploy within 24" of an enemy.
  • Mission Objective
    Use standard VP's with an additional +100 VP's for controling a table quarter.

  • Suicide
  • Special Rules
    Deep strik and infiltrators.
    Both armies must designate one unit of elite or troops to be a suicide squad. This unit hates the enemy and will always hit the enemy on a 3+in Hand to hand. They automatically pass any moral checks and will never fall back.
  • Setup
    Use deployment C; 12".
  • Mission Objective
    Use standard VP's and if your suicide squad dies you receive +150, if they survive you get -100. Any units wiped out in hand to hand by the suicide squad are worth double the points.

  • Never Ending Carnage
  • Special Rules
    Each player need to have an equal point block of troops which is the reserve. Once per turn up to one troop selection wiped out or reduced to less than 50% may be removed from the board and replaced by another troop selection, from either the origional troops or the reserve. These reinforcements may come back anywhere in your deployment edge. Transports may not be brought back.
  • Setup
    Use deployment A. No unit may deploy within 20" of an enemy.
  • Mission Objective
    Use standard VP's.


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