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Da Boyz Spring Fantasy Tournament 2008
Brought to you by Da Boyzs with Simcon and Boldo's Armory

When: March 29-30
Where: Douglas Hall at University of Rochester
Cost $25
Fantasy is a 2500 pt tournament
Space is limited to the first 80 fantasy Players. There will be prizes for Best Painting, Best sportsmanship, Best Opponent, Best General, Best team of three, and Overall.
See Sample fantasy Scenarios
See hotel and motels in the area

Rules
o All rulings of the judge are final.
o You must use the same army list for each game.
o While painting will be scored and opponents will apprieciate painted armies it is not required to play in the tournament ot have a painted army.
o You must conduct yourself in a manner that will not bring the hobby into disrepute. At teh very least conduct yourself as you would have your opponents conduct themselves.
o All selections in your army must be from the most current codex or army book. Special characters, or other items are only legal if they are chapter approved or otherwise official. Any items which require opponents approval are prohibited. All forge world vehicles are legal only if there are rules for them from Games Workshop.
o The total score will be out of 225pts. Painting and sportsmanship with be worth 50pts each. Composition will be worth 25 pts and will be used for pairing purposes. The battle score from winning games will be worth 100pts.
o What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Army list choices whose models aren't available must be converted. If a reasonable person familiar with the game can not identify what your conversion is then do not use it. We dont want you showing up with something you cant use!
o Players may sign up to be part of a team. This sign up must be done before the tournament and any 3 players may form a team. The three player teams will compete for the team prize. The score of each team will be a combination of the overall scores of all three players.
o New Codexes or Army books - When a new Codex or Army book is published, you must use it if it comes out 1 month or more prior to the tournament. If the book comes out less than 1 month before the tournament, you can use either the new book or the exsiting book.
o You must bring 3 objectives (should be based o 50mm or less) and 3 messengers (should be based on 20 or 25mm bases).
o You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
o All cocked dice must be rerolled.
o Seventh edition rules will be used for this tournament.
o Players will score 15pts for a win, 10 pts for a draw and 5 pts for a loss. Players may score one additional battle pt for each of the following conditions if they meet it:
Killing the enemy general not running him off the table or running him down.
Having a Battle Standard at the end of the game yours or your opponents.
Having a unit in the enemy deployment zone at the end of the game.
Having the most banners at the end of the game yours or your opponents.
Controlling more than one board quarter.
o Your army must be no more than 2500 pts.
o Your army may not be constructed using a list from Lustria; nor can you use any appendix list, citadel journal list, or Warhammer chronicles lists.
o Storm of chaos lists many not used except for Archaon's Horde and Middenland.
o Regiments of renown are usable in a Dogs of war army only. Regular dogs of war units are usable in any army that allows them.
o Rhinox riders are usable only in the Ogre army.
o Allied contigents are not allowed.
o Special Characters are allowed if they are named characters published in your army's official codex.
o A comp system will be used. We feel this should be viewed as a handicap as not all armies were created equal. Players should not be discourage if their army is not a perfect comp army as that is very hard and creates fairly poor armies. Armies will be scored using the following checklist. You receive 1 points for each item you check.
1 less than 25% characters.
2 less than 15% characters.
3 No Lord.
4 Less than 11 casting or 7 dispel.
5 less than 8 casting or 5 dispel.
6 less than 10% magic items.
7 less than 5% magic items
8 No unit which causes terror and may move more than 12" in a turn; or only one unit with terror which does not fly.
9 Less than 3 units which shoot at S4 or less than 4 that shoot at S3
10 Less than 5 units which shoot at S4 or less than 7 that shoot at S3
11 Less than 3 chariots
12 less than 3 artillery
13 Less than 5 artillery
14 less than 3 cavalry units (units with Sv4+ or higher count as half a unit.
15 less than 2 fliers
16 less than 3 fliers
17 less than 4 skirmishing units which do not fly
18 At least 50% core
19 At least three units have a banner
20 At least 3 core units at 2x minimum size
21 Less than 4 units armed and equiped the same
22 Less than 4 units which can strike at S5 or greater on the turn they charge excluding characters and champions.
23 Less than 3 units smaller than 1.5x minimum size not counting units without option for more models.
24 The army can generate at least 9 rank bonuses
25 No dupicates of special or rare units.

This assumes all things are done as units not choices.
Take a deduction of -1 for each of the following items in your army.
War Altar
dragon
For each DOW unit not in DOW army
Second treeman or steam tank in army
Staff of change
greater demon
Special Character
Thorek Ironbrow (-2)
Caradryan
Morghur master of skulls
Khazrak the one eye
Karl Franz
Teclis
Gorbad
hellheart
banner of battle
second generation slaan
anvil of doom
rune of stromni redbeard
Banner of the lady of the lake
Power stone after the first
book of arkhan
Dispel scroll or rune of spell breaking after the first
Huanchi's blessed totem
charm of the Jaguar warrior
Hail of doom arrow
Annoyance of Netlings
Icon of Rakaph
Banner of Nagarythe
Virtue of duty
Rhymer's harp
Master rune of Challenge


Qualifications:
o In all cases if the selection calls for choices or types then a selections which is two for one (Like dwarven bolt throwers) count as one choice. If the question askes for units then each individual counts as a unit and they would count as two even if they are a two for one choice.
o Cavalry are all models mounted on a cavalry base, which do not fly, except characters.
o For casting dice a bound item power level 3 counts as one, power level 4-7 counts as 2 and power level 8+ counts as 3. One use items do not count at all except dispel scrolls which count as one dispel dice. Tomb Princes count as 1 dice, Tomb priests count as 2 dice, a tomb king counts as 3 and a High tomb priest counts as 4. Spell like effects which can be dispelled count as bound items. Items which can generate dice are considered counted at their average possible benefit as long as they are not one use only.
o Tomb king chariots count as a only half a chariot each unless they have a character in them.
o Shooting units do not count chariots, nor character with only one shot unless they qualify as artillery.
o Artillery are all items which no not roll to hit, use the artillery die, are S6 or greater, or can affect multiple models in one turn.
o Skirmishers are all models which skirmish including flying units and those that move like a character which are not monsters, but not characters.
o Fliers are by unit as long as they are mounted on 20 or 25mm bases. Models on 40mm or cavalry bases count as half a model per base. Larger based fliers are done by model.
o Characters count in all categories unless otherwise exempted or the category asks for units.


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Last Modified on Tuesday, 15-Jan-2008 21:33:11 EST